AoeStats
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Arena

512840595Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 25m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
871
+13
🇦🇷 Vietnamese · Argentina
843
+14
🇪🇸 Japanese · Spain
837
+15
🇨🇳 Mongols · China
770
+17
vs
🇨🇳 Goths · China
948
-20
🇭🇰 Jurchens · Hong Kong SAR China
789
-14
🇨🇳 Turks · China
754
-13
🇭🇰 Hindustanis · Hong Kong SAR China
733
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,071 10:18 14:01 — ⛏ Fast Castle
28 699 9:37 14:44 — ⛏ Fast Castle
20 499 11:21 15:34 — ⛏ Fast Castle
17 416 15:48 21:03 — ⛏ Fast Castle
17 418 12:25 20:13 — ⛏ Fast Castle
12 293 11:52 18:08 — ⛏ Fast Castle
12 311 10:36 15:25 — ⛏ Fast Castle
12 297 12:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,050 6,895 640 300 16,885 18,098
7,450 6,263 250 300 14,263 16,467
5,725 4,100 430 860 11,115 12,222
5,850 4,220 520 200 10,790 13,185
5,210 3,525 200 750 9,685 11,311
4,825 3,210 200 850 9,085 10,424
4,805 2,355 995 750 8,905 9,991
2,750 1,708 50 0 4,508 9,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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