AoeStats
← ToniTuercas

Yucatan

511150772Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 28m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
522
+14
🇧🇷 Persians · Brazil
487
+16
vs
🇪🇸 Koreans · Spain
619
-50
🇪🇸 Teutons · Spain
349
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,082 12:00 20:52 — ⚔ Scout Rush
20 568 11:35 21:39 — ⚔ Scout Rush
15 421 16:37 — — ⚔ Scout Rush
3 91 17:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,645 10,797 650 750 17,842 19,941
4,965 3,373 400 0 8,738 10,609
4,585 3,463 0 250 8,298 10,358
1,450 650 50 0 2,150 2,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.