AoeStats
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African Clearing

511459254Analyzed
4v4 RM · 16d ago on Oct 5, 2026· 144m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1640
+12
🇺🇸 Aztecs · United States
1572
+14
🇦🇺 Gurjaras · Australia
1484
+18
🇦🇺 Jurchens · Australia
1479
+17
vs
🇲🇽 Bohemians · Mexico
1570
-17
🇨🇳 Vikings · China
1529
-15
🇺🇸 Chinese · United States
1525
-15
🇲🇽 Celts · Mexico
1502
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 11,164 11:10 20:23 37:34 ⚔ Archer Rush
58 8,411 11:46 20:08 39:20 ⚔ Archer Rush
46 6,642 12:57 17:06 43:31 ⛏ Fast Castle
40 5,835 14:08 18:34 44:01 ⛏ Fast Castle
30 4,380 13:21 21:44 53:26 ⚔ Fish Boom into Towers FC
30 4,315 12:26 15:58 63:18 ⛏ Fast Castle
28 4,118 13:06 17:26 41:30 ⛏ Fast Castle
25 3,642 12:53 21:52 46:18 ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
160,460 126,645 75,410 10,870 373,385 380,822
123,685 127,816 85,930 11,510 348,941 364,338
195,295 44,703 58,990 5,225 304,213 335,265
82,165 117,565 96,665 3,340 299,735 309,888
148,915 62,083 45,915 3,000 259,913 273,257
88,625 122,422 30,500 3,655 245,202 265,721
113,450 42,422 79,245 4,485 239,602 265,324
104,515 90,605 33,520 9,935 238,575 247,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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