AoeStats
← [CAF] Tar-Minastir

Arena

513479140Analyzed
4v4 RM · 7d ago on Oct 13, 2026· 38m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1499
+14
🇪🇸 Vikings · Spain
1479
+15
🇬🇪 Khmer · Georgia
1470
+16
🇩🇪 Bulgarians · Germany
1443
+17
vs
🇹🇷 Ethiopians · Türkiye
1535
-19
🇹🇷 Franks · Türkiye
1476
-16
🇹🇷 Maya · Türkiye
1449
-15
🇹🇷 Sicilians · Türkiye
1382
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,797 9:39 14:23 28:20 ⛏ Fast Castle
44 1,729 10:18 14:23 27:31 ⛏ Fast Castle
42 1,637 9:15 12:50 27:54 ⛏ Fast Castle
41 1,592 10:18 13:59 29:10 ⛏ Fast Castle
39 1,501 9:43 13:41 28:32 ⛏ Fast Castle
36 1,386 10:22 14:03 28:39 ⛏ Fast Castle
32 1,264 10:51 14:20 29:35 ⛏ Fast Castle
23 902 11:15 14:49 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,340 21,905 14,255 2,450 69,950 71,685
31,620 12,335 20,320 1,620 65,895 68,619
27,470 14,910 15,155 2,930 60,465 63,265
16,935 19,430 15,325 950 52,640 62,896
20,990 12,690 11,920 2,900 48,500 51,992
17,090 14,485 10,520 3,710 45,805 53,980
21,550 16,935 3,185 1,075 42,745 50,180
14,050 16,712 5,165 1,845 37,772 39,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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