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MegaRandom

520795124Analyzed
2v2 RM · 2d ago on Nov 13, 2026· 52m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Japanese · Egypt
823
+13
🇪🇬 Turks · Egypt
783
+15
vs
🇬🇷 Italians · Greece
773
-14
🇱🇧 Sicilians · Lebanon
748
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,149 12:57 21:22 37:54 ⛏ Fish Boom FC
20 1,018 11:34 19:52 38:16 ⚔ Fish Boom FC into Archers
20 1,040 12:46 20:20 31:02 ⛏ Fast Castle
13 675 13:03 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,270 13,350 9,855 2,150 46,625 49,989
17,975 10,820 12,310 1,400 42,505 45,856
17,440 12,325 10,150 2,050 41,965 48,729
9,225 5,921 2,575 1,985 19,706 22,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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