AoeStats
← Ålįšį Drakaina

Nomad

511102175Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 63m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1101
+15
🇮🇳 Goths · India
1040
+17
vs
1110
-18
🇺🇸 Portuguese · United States
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,044 15:13 32:38 51:29 ⛏ Fish Boom into Galleys FC
31 1,970 13:59 20:08 38:39 ⛏ Fish Boom FC
19 1,243 16:52 24:11 43:57 ⛏ Fish Boom FC
14 865 15:49 28:24 58:07 ⚔ Fish Boom into Fire Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,620 18,920 13,340 7,950 75,830 79,708
31,895 19,056 16,890 3,805 71,646 74,315
12,960 22,991 10,290 3,495 49,736 62,854
8,725 16,085 4,400 2,750 31,960 33,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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