AoeStats
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Arena

512711658Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 40m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
973
+14
🇵🇪 Sicilians · Peru
971
+14
🇨🇱 Koreans · Chile
959
+15
🇦🇷 Khmer · Argentina
886
+22
vs
🇹🇷 Gurjaras · Türkiye
946
-16
🇺🇸 Varangians · United States
931
-15
🇮🇹 Tatars · Italy
921
-15
🇨🇳 Spanish · China
909
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,110 11:16 20:23 — ⛏ Fast Castle
25 990 11:58 16:00 30:43 ⛏ Fast Castle
21 825 11:43 15:36 34:46 ⛏ Fast Castle
20 822 9:43 19:39 38:43 ⛏ Fast Castle
20 788 12:00 15:49 39:24 ⛏ Fast Castle
17 693 12:20 15:56 28:40 ⛏ Fast Castle
13 541 11:53 18:48 — ⛏ Fast Castle
9 370 14:56 21:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,355 20,820 6,180 1,050 47,405 52,060
20,370 13,010 11,175 1,100 45,655 50,790
22,550 10,950 8,255 1,605 43,360 46,165
9,625 13,185 5,330 2,800 30,940 33,712
13,380 6,980 4,460 2,200 27,020 30,321
12,315 8,150 4,220 625 25,310 28,261
7,715 3,980 2,320 2,150 16,165 18,478
4,695 4,180 1,380 325 10,580 11,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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