AoeStats
← Filippone996

Black Forest

512709829Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 5m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1024
+11
🇩🇪 Bohemians · Germany
1022
+12
🇳🇱 Khmer · Netherlands
986
+13
🇨🇳 Huns · China
892
+17
vs
🇺🇸 Tupi · United States
945
-14
🇮🇹 Tatars · Italy
935
-14
🇫🇷 Italians · France
917
-13
🇺🇸 Turks · United States
877
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 192 — — —
28 167 — — —
24 143 — — —
19 112 — — —
18 106 — — —
18 106 — — —
10 61 — — —
9 55 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 124 50 0 1,124 1,083
800 225 0 0 1,025 996
750 225 0 0 975 986
650 250 50 5 955 872
650 218 0 0 868 826
600 250 0 0 850 829
450 241 0 0 691 601
450 100 0 0 550 673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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