AoeStats
← Filippone996

Black Forest

512708023Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 4m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
952
+15
🇺🇸 Byzantines · United States
879
+18
🇹🇷 Bohemians · Türkiye
861
+19
🇳🇴 Mongols · Norway
839
+21
vs
🇺🇸 Tupi · United States
964
-19
🇮🇹 Tatars · Italy
954
-19
🇦🇷 Vikings · Argentina
924
-18
🇹🇷 Britons · Türkiye
891
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 197 — — —
29 142 — — —
25 121 — — —
20 97 — — —
17 83 — — —
15 72 — — —
13 62 — — —
8 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 150 0 0 1,050 989
650 171 50 0 871 799
700 150 0 0 850 977
500 225 0 0 725 731
450 224 50 0 724 432
600 0 0 0 600 544
350 94 0 0 444 414
250 104 0 0 354 294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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