AoeStats
← Filippone996

Nomad

510895489Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
944
+15
🇺🇸 Saxons · United States
938
+15
🇺🇸 Danes · United States
914
+16
🇮🇹 Varangians · Italy
885
+17
vs
🇦🇺 Huns · Australia
982
-19
🇦🇷 Malians · Argentina
965
-18
🇨🇱 Britons · Chile
877
-14
🇲🇽 Spanish · Mexico
832
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,515 17:18 27:49 — ⚔ Fish Boom into Skirms into Archers
19 812 13:22 18:10 — ⚔ Fish Boom into Scouts FC
18 766 14:27 18:33 — ⛏ Fish Boom FC
18 763 13:10 25:56 — ⚔ Fish Boom into Archers
16 683 17:31 22:33 40:13 ⛏ Fish Boom FC
13 550 16:38 26:25 32:36 ⛏ Fish Boom FC into Fast Imp
11 481 14:55 29:26 — ⚔ Archer Rush
9 372 17:01 24:44 42:00 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,540 8,660 6,920 950 32,070 35,036
14,050 11,086 4,400 1,600 31,136 31,911
11,875 11,315 5,335 1,500 30,025 33,926
11,325 5,240 6,305 2,150 25,020 25,564
11,315 6,830 3,645 2,640 24,430 25,512
10,250 6,680 3,700 1,855 22,485 25,731
6,035 5,800 795 550 13,180 15,313
3,825 4,218 1,650 1,215 10,908 11,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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