AoeStats
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Arabia

511365267Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 53m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1022
+22
🇺🇸 Cumans · United States
939
+20
vs
🇩🇪 Magyars · Germany
1019
-18
🇩🇪 Varangians · Germany
1013
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,838 10:24 29:09 39:50 ⚔ Archer Rush
40 2,149 11:52 27:11 45:13 ⚔ Scout Rush
24 1,287 9:45 23:05 39:59 ⚔ Scouts into Skirms
23 1,201 11:01 26:14 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,540 17,961 17,200 2,150 58,851 63,981
20,155 10,660 7,990 2,475 41,280 45,098
18,755 13,757 5,445 1,625 39,582 47,747
10,650 8,565 6,070 200 25,485 30,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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