AoeStats
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Arena

513631497Analyzed
4v4 RM · 6d ago on Oct 14, 2026· 54m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1105
+13
🇺🇸 Muisca · United States
1076
+14
🇩🇪 Chinese · Germany
994
+17
🇲🇽 Ethiopians · Mexico
988
+17
vs
🇵🇪 Khmer · Peru
1048
-16
🇹🇼 Wu · Taiwan
1030
-16
🇦🇷 Khmer · Argentina
1015
-15
🇭🇰 Saracens · Hong Kong SAR China
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,458 11:14 16:09 33:45 ⛏ Fast Castle
26 1,384 11:06 15:06 29:49 ⛏ Fast Castle
24 1,296 10:12 14:01 29:09 ⛏ Fast Castle
21 1,116 10:29 14:03 29:03 ⛏ Fast Castle
17 932 10:42 16:11 28:05 ⛏ Fast Castle
14 771 13:04 18:12 33:49 ⛏ Fast Castle
13 695 12:01 28:53 41:26 ⚔ Archer Rush
11 575 11:16 19:12 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,990 37,405 15,920 2,670 87,985 101,135
44,320 17,020 12,605 2,255 76,200 86,149
18,360 22,980 20,760 2,350 64,450 75,343
20,740 21,925 16,175 2,950 61,790 72,343
18,345 25,405 12,895 4,950 61,595 66,018
23,310 16,485 8,425 3,035 51,255 61,752
18,930 11,455 4,730 4,360 39,475 50,991
8,725 9,375 7,340 2,155 27,595 33,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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