AoeStats
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Arena

516972948Analyzed
4v4 RM · 3d ago on Oct 28, 2026· 63m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1133
+14
🇨🇳 Slavs · China
1123
+14
🇨🇱 Persians · Chile
1114
+15
🇸🇪 Romans · Sweden
1088
+16
vs
🇭🇰 Saxons · Hong Kong SAR China
1139
-17
🇭🇰 Berbers · Hong Kong SAR China
1110
-16
🇭🇰 Spanish · Hong Kong SAR China
1079
-18
🇭🇰 Magyars · Hong Kong SAR China
1026
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,685 10:30 14:07 27:53 ⛏ Fast Castle
38 2,366 11:14 15:00 29:02 ⛏ Fast Castle
35 2,236 11:09 15:23 35:21 ⛏ Fast Castle
34 2,139 10:27 14:31 31:17 ⛏ Fast Castle
33 2,055 10:26 14:10 27:33 ⛏ Fast Castle
29 1,853 9:34 13:33 28:41 ⛏ Fast Castle
22 1,356 10:33 14:03 28:36 ⛏ Fast Castle
19 1,190 11:27 16:22 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,975 37,780 24,160 4,815 107,730 119,836
47,205 31,965 16,845 3,020 99,035 121,400
44,070 25,710 20,595 7,090 97,465 101,093
36,245 22,060 28,730 3,330 90,365 109,701
30,040 31,838 18,545 3,885 84,308 89,452
26,315 30,280 21,615 2,475 80,685 96,826
23,610 12,770 14,580 3,300 54,260 63,632
18,910 23,465 3,705 2,200 48,280 54,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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