AoeStats
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Arena

516669790Analyzed
4v4 RM · 4d ago on Oct 27, 2026· 42m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1139
+16
🇨🇴 Burgundians · Colombia
1128
+17
🇺🇸 Cumans · United States
1121
+17
🇺🇸 Italians · United States
1114
+17
vs
🇭🇺 Britons · Hungary
1167
-18
🇨🇱 Persians · Chile
1151
-17
🇫🇷 Bulgarians · France
1135
-16
🇷🇺 Vikings · Russia
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,382 11:17 15:28 38:12 ⛏ Fast Castle
33 1,409 10:26 14:44 34:40 ⛏ Fast Castle
27 1,140 10:39 18:48 — ⚔ M@A into Archers
25 1,045 14:25 32:35 42:00 ⚔ M@A into Towers
24 1,007 10:53 16:22 32:35 ⛏ Fast Castle
16 668 10:41 14:54 — ⛏ Fast Castle
15 624 11:48 16:37 21:46 ◆ FC into Fast Imp
13 574 10:34 14:42 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,420 14,220 13,885 1,600 49,125 55,864
22,285 13,718 7,750 1,630 45,383 50,536
10,525 10,875 7,425 1,500 30,325 48,693
9,910 9,098 5,035 1,625 25,668 26,842
8,395 8,835 5,965 1,050 24,245 26,122
8,610 8,113 4,595 1,935 23,253 25,217
6,050 5,175 250 300 11,775 13,179
4,335 2,645 905 650 8,535 10,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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