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515954958Analyzed
4v4 RM · 2d ago on Oct 24, 2026· 57m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1200
+16
🇨🇿 Romans · Czechia
1191
+16
🇲🇦 Saracens · Morocco
1156
+17
🇨🇱 Persians · Chile
1132
+19
vs
🇨🇳 Varangians · China
1211
-18
🇲🇾 Celts · Malaysia
1211
-18
🇨🇳 Huns · China
1171
-16
🇨🇳 Ethiopians · China
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,567 11:49 15:35 33:57 ⛏ Fast Castle
27 1,573 12:28 17:22 36:41 ⛏ Fast Castle
27 1,538 10:12 15:46 31:41 ⛏ Fast Castle
26 1,462 10:59 15:19 29:03 ⛏ Fast Castle
26 1,499 10:27 17:06 35:20 ⛏ Fast Castle
25 1,425 9:22 17:52 27:54 ⛏ Fast Castle
24 1,365 10:54 17:05 34:39 ⛏ Fast Castle
22 1,247 11:47 19:20 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,915 22,445 27,785 3,680 93,825 107,753
43,310 27,125 19,615 3,550 93,600 111,653
29,110 40,945 22,335 1,040 93,430 107,951
32,400 20,826 19,425 3,910 76,561 83,399
39,885 18,325 16,350 850 75,410 76,763
32,610 24,214 13,290 3,480 73,594 81,794
27,280 29,545 12,460 3,580 72,865 85,688
11,305 16,975 13,750 1,100 43,130 52,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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