AoeStats
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Black Forest

515522917Analyzed
4v4 RM · 8d ago on Oct 22, 2026· 7m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1168
+16
🇩🇪 Bengalis · Germany
1069
+20
🇩🇪 Teutons · Germany
1037
+21
🇩🇪 Persians · Germany
1033
+23
vs
🇮🇳 Persians · India
1187
-21
🇷🇺 Bohemians · Russia
1179
-21
🇨🇱 Bulgarians · Chile
1168
-20
🇺🇸 Cumans · United States
1126
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 347 — — —
43 316 — — —
36 264 — — —
34 250 — — —
31 225 — — —
28 206 — — —
26 194 — — —
17 126 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 350 0 0 2,050 2,040
1,450 280 50 0 1,780 1,738
950 250 50 0 1,250 1,385
750 350 50 0 1,150 1,404
750 199 50 0 999 977
650 225 0 0 875 1,170
600 153 50 0 803 1,166
550 250 0 0 800 1,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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