AoeStats
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Arabia

514918596Analyzed
1v1 RM · 7d ago on Oct 19, 2026· 53m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1146
+16
vs
🇨🇱 Magyars · Chile
1148
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,432 10:02 20:21 28:58 ⚔ Archer Rush
36 1,904 10:39 17:22 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,450 18,880 12,185 1,615 55,130 58,999
20,125 11,280 12,090 1,850 45,345 47,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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