AoeStats
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Coastal Forest

513521167Analyzed
4v4 RM · 16h ago on Oct 14, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1222
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1174
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1115
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vs
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1186
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🇨🇱 Mongols · Chile
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,855 9:47 21:39 36:40 ⚔ Archer Rush
34 1,612 11:53 17:57 34:41 ⛏ Fish Boom into Galleys FC
34 1,640 10:19 14:15 30:36 ⛏ Fast Castle
31 1,501 10:31 18:39 33:20 ⛏ Fast Castle
29 1,389 10:32 16:37 34:44 ⛏ Fast Castle
29 1,389 10:58 17:59 32:26 ⛏ Fast Castle
28 1,354 10:48 16:31 30:12 ⛏ Fast Castle
22 1,035 10:25 23:26 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,855 12,963 13,775 3,200 64,793 69,100
22,110 32,380 8,415 1,080 63,985 72,215
22,620 20,829 12,245 2,970 58,664 70,346
22,330 16,355 12,070 3,720 54,475 55,440
21,385 13,343 9,835 2,800 47,363 57,639
16,035 15,373 9,715 1,870 42,993 46,247
8,200 8,170 6,365 1,780 24,515 34,030
3,725 3,120 635 0 7,480 9,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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