AoeStats
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Arena

513414982Analyzed
4v4 RM · 21h ago on Oct 13, 2026· 36m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1540
+5
🇬🇧 Persians · United Kingdom
1182
+17
🇬🇧 Saracens · United Kingdom
1143
+17
🇬🇧 Hindustanis · United Kingdom
1064
+20
vs
🇨🇳 Slavs · China
1230
-16
🇭🇰 Persians · Hong Kong SAR China
1226
-16
🇨🇱 Franks · Chile
1184
-14
🇮🇳 Britons · India
1172
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,609 11:13 14:31 28:19 ⛏ Fast Castle
38 1,382 10:45 14:42 30:06 ⛏ Fast Castle
34 1,234 10:33 15:17 31:00 ⚔ Archer Rush
33 1,176 12:14 17:35 — ⛏ Fast Castle
31 1,137 10:44 14:46 28:11 ⛏ Fast Castle
31 1,128 11:37 15:57 31:12 ⛏ Fast Castle
31 1,120 11:13 15:19 28:01 ⛏ Fast Castle
28 1,009 10:33 14:46 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,145 17,111 9,045 2,465 52,766 57,816
15,905 12,620 4,165 2,250 34,940 40,682
17,280 7,995 4,130 1,905 31,310 37,889
13,055 9,725 5,315 2,230 30,325 39,149
14,295 9,045 5,870 200 29,410 33,589
10,750 10,970 7,265 205 29,190 35,767
12,040 10,620 4,160 1,505 28,325 32,259
11,860 6,335 4,520 1,605 24,320 28,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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