AoeStats
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Arena

512080770Analyzed
4v4 RM · 7d ago on Oct 8, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1159
+14
🇰🇿 Turks · Kazakhstan
1147
+14
🇨🇱 Mongols · Chile
1129
+15
🇨🇿 Hindustanis · Czechia
1106
+16
vs
🇻🇪 Maya · Venezuela
1170
-17
🇺🇸 Ethiopians · United States
1113
-15
🇺🇸 Bengalis · United States
1100
-14
🇵🇪 Turks · Peru
1069
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,028 10:49 14:40 30:03 ⛏ Fast Castle
37 1,814 10:52 16:43 35:58 ⛏ Fast Castle
35 1,712 14:35 18:32 35:26 ⛏ Fast Castle
33 1,604 11:24 15:16 29:39 ⛏ Fast Castle
29 1,451 12:22 16:10 20:49 ◆ FC into Fast Imp
27 1,329 10:51 14:43 30:42 ⛏ Fast Castle
25 1,226 12:10 16:14 20:35 ◆ FC into Fast Imp
24 1,161 10:48 16:50 27:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,950 12,400 23,225 1,900 71,475 84,483
26,130 18,620 8,255 3,940 56,945 64,447
18,865 17,700 10,645 2,250 49,460 61,108
19,685 19,525 7,625 1,610 48,445 50,317
18,025 16,685 10,085 1,400 46,195 50,896
20,050 14,660 8,245 950 43,905 75,108
15,715 10,560 8,570 2,050 36,895 40,357
16,880 14,555 3,720 660 35,815 38,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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