AoeStats
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Oasis

515493359Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Huns · Azerbaijan
1467
+13
🇫🇷 Britons · France
1442
+14
🇹🇼 Khmer · Taiwan
1430
+15
🇻🇳 Tatars · Vietnam
1416
+15
vs
🇩🇪 Persians · Germany
1477
-16
🇲🇽 Franks · Mexico
1452
-16
🇺🇸 Magyars · United States
1360
-13
🇦🇷 Ethiopians · Argentina
1342
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,976 9:21 24:30 39:29 ⚔ Archer Rush
56 2,757 8:32 21:25 38:35 ⚔ Scout Rush
52 2,556 11:05 22:40 39:34 ⚔ Scout Rush
49 2,410 11:53 16:33 37:39 ⚔ Drush FC
44 2,141 9:14 24:08 45:00 ⚔ Archer Rush
33 1,629 10:03 23:44 39:19 ⚔ Scout Rush
33 1,606 10:07 14:37 38:49 ⛏ Fast Castle
28 1,369 10:58 22:28 33:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,895 13,284 18,820 855 66,854 67,358
28,145 14,877 17,230 2,275 62,527 67,996
25,520 14,694 12,965 2,250 55,429 56,600
13,605 20,244 16,605 1,500 51,954 66,418
16,305 19,631 10,855 2,465 49,256 53,514
17,560 12,123 11,135 2,950 43,768 52,954
20,165 10,138 10,380 2,150 42,833 52,239
9,055 11,096 6,335 390 26,876 30,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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