AoeStats
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African Clearing

513309237Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 47m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1240
+14
🇦🇷 Jurchens · Argentina
1230
+14
vs
🇲🇽 Wu · Mexico
1269
-17
🇲🇽 Saracens · Mexico
1115
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,037 14:26 18:05 42:40 ⛏ Fast Castle
31 1,442 12:45 16:42 40:25 ⛏ Fast Castle
24 1,145 13:13 17:00 — ⛏ Fast Castle
24 1,148 13:32 20:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,715 15,008 9,975 1,755 41,453 44,014
12,825 11,354 4,890 1,250 30,319 34,944
9,135 7,975 3,465 300 20,875 31,589
7,385 7,163 3,900 1,250 19,698 25,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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