AoeStats
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African Clearing

513302567Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 58m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1401
+10
🇨🇴 Hindustanis · Colombia
1272
+14
vs
🇦🇷 Cumans · Argentina
1252
-12
🇦🇷 Tatars · Argentina
1242
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,519 12:21 17:26 41:00 ⛏ Fast Castle
45 2,621 12:19 16:49 48:11 ⛏ Fast Castle
39 2,279 14:30 18:22 44:17 ⛏ Fast Castle
31 1,843 13:16 26:56 41:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,505 27,328 18,640 3,200 78,673 80,784
28,425 22,454 13,935 2,650 67,464 73,580
33,505 14,883 15,550 2,115 66,053 80,618
14,060 17,539 12,170 1,230 44,999 44,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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