AoeStats
← Consort Radahn

Arabia

513286138Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 50m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1235
+17
🇦🇷 Varangians · Argentina
1224
+18
vs
🇨🇴 Ethiopians · Colombia
1303
-19
🇨🇴 Lithuanians · Colombia
1229
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,922 10:18 23:51 45:34 ⚔ Archer Rush
42 2,149 9:14 19:41 40:42 ⚔ Scout Rush
34 1,705 8:42 21:12 34:52 ⚔ Scout Rush
33 1,654 9:11 22:56 43:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,595 11,491 18,570 1,670 58,326 68,473
21,825 11,140 13,490 2,380 48,835 50,277
21,530 12,655 10,255 2,350 46,790 68,705
15,865 14,305 6,980 850 38,000 40,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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