AoeStats
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MegaRandom

509281027Analyzed
2v2 RM · 20d ago on Sep 26, 2026· 36m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1301
+14
🇯🇵 Bulgarians · Japan
1243
+16
vs
🇦🇷 Danes · Argentina
1253
-15
🇨🇱 Varangians · Chile
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,920 9:55 20:43 30:42 ⚔ Archer Rush
42 1,502 11:11 24:06 — ⚔ Scout Rush
37 1,346 10:40 28:06 —
28 1,001 11:12 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,845 8,431 5,305 1,180 25,761 27,275
9,235 5,147 2,975 850 18,207 20,899
10,245 4,874 2,105 225 17,449 19,863
7,210 4,299 885 1,500 13,894 16,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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