AoeStats
← IRM | Kaimatano

African Clearing

511562156Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 21m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1271
+15
🇨🇳 Magyars · China
1252
+15
🇨🇳 Celts · China
1200
+17
🇪🇸 Persians · Spain
1194
+18
vs
🇩🇪 Inca · Germany
1269
-18
🇧🇷 Varangians · Brazil
1238
-16
🇫🇷 Magyars · France
1219
-16
🇨🇭 Britons · Switzerland
1214
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 774 11:41 16:03 — ⛏ Fast Castle
35 742 12:31 — — ⚔ Scout Rush
33 712 13:33 17:58 — ⛏ Fast Castle
31 669 14:20 18:31 — ⛏ Fast Castle
26 550 12:56 — — ⚔ Scout Rush
26 555 14:29 — — ⚔ Scout Rush
18 391 13:16 18:15 — ⛏ Fast Castle
15 313 13:34 17:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,350 2,566 775 300 7,991 7,573
3,580 2,730 300 955 7,565 7,058
3,750 1,999 625 850 7,224 6,737
3,605 2,810 50 100 6,565 7,068
3,000 2,259 305 850 6,414 5,840
3,925 2,050 250 130 6,355 6,637
3,565 2,105 560 100 6,330 6,590
3,300 1,460 50 100 4,910 4,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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