AoeStats
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Baltic

511117306Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 54m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
773
+17
🇮🇳 Franks · India
727
+19
vs
🇨🇴 Spanish · Colombia
794
-18
🇨🇴 Teutons · Colombia
792
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,343 10:55 19:53 33:46 ⛏ Fast Castle
14 754 13:37 33:06 46:54 ⛏ Fish Boom into Fire Galleys FC
11 606 13:15 21:30 32:09 ⛏ Fish Boom into Fire Galleys into Galleys FC
10 562 18:03 22:27 36:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,195 11,730 8,015 750 32,690 37,905
12,690 9,960 7,340 1,860 31,850 34,817
12,935 8,780 4,570 4,750 31,035 32,756
8,770 12,250 4,535 2,800 28,355 30,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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