AoeStats
← Broiknal Elcobra

Black Forest

511757983Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
676
+13
🇨🇳 Italians · China
651
+14
vs
🇹🇷 Japanese · Türkiye
626
-14
🇪🇸 Turks · Spain
593
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,595 14:21 26:25 38:06 ⛏ Fish Boom FC
15 859 13:57 23:38 33:23 ◆ FC into Fast Imp
14 838 17:23 22:58 33:53 ⛏ Fast Castle
13 795 12:57 23:32 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,105 19,685 22,715 880 65,385 73,345
19,665 22,479 14,110 4,680 60,934 69,879
20,180 21,756 10,810 3,680 56,426 70,532
22,960 12,285 13,725 2,420 51,390 73,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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