AoeStats
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Baltic

512769554Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 65m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
767
+13
🇺🇸 Varangians · United States
694
+16
🇺🇸 Spanish · United States
689
+16
🇺🇸 Bohemians · United States
651
+17
vs
🇵🇱 Persians · Poland
748
-19
🇪🇸 Turks · Spain
683
-15
🇺🇸 Teutons · United States
677
-15
🇫🇷 Italians · France
629
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,541 12:14 17:48 38:32 ⛏ Fast Castle
12 813 13:10 23:31 35:42 ⛏ Fish Boom
11 752 11:58 19:21 42:58 ⛏ Fast Castle
9 569 13:58 19:15 50:27 ⛏ Fast Castle
7 443 12:43 21:20 42:19 ⛏ Fast Castle
6 401 12:28 18:23 62:15 ⛏ Fast Castle
0 3 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,045 21,330 15,720 3,235 76,330 82,349
25,070 23,250 17,015 4,900 70,235 78,192
17,575 17,655 12,860 3,145 51,235 79,679
22,465 9,980 12,935 2,600 47,980 64,448
11,315 6,968 4,845 650 23,778 28,222
7,875 7,520 2,145 950 18,490 40,237
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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