AoeStats
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Oasis

515550072Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 14m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
1307
+14
🇮🇹 Bengalis · Italy
1306
+15
vs
🇦🇷 Varangians · Argentina
1367
-18
🇨🇱 Saracens · Chile
1181
-32
Player eAPM Actions Feudal Castle Imperial Opening
61 885 11:43 — — ⛏ Fast Castle
56 825 9:23 — — ⚔ Scout Rush
42 615 10:06 — — ⚔ Archer Rush
40 589 9:27 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,800 1,804 250 0 4,854 4,817
2,705 1,989 50 0 4,744 4,886
2,705 1,503 150 0 4,358 4,446
1,800 1,494 230 0 3,524 3,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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