AoeStats
← BabaKusio

Yucatan

511776884Analyzed
2v2 RM · 9d ago on Oct 6, 2026· 51m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Malians · Denmark
1117
+13
🇨🇿 Wei · Czechia
1063
+15
vs
🇨🇭 Ethiopians · Switzerland
1052
-14
🇨🇭 Persians · Switzerland
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,393 12:03 17:52 30:49 ⛏ Fast Castle
27 1,415 11:21 15:07 32:09 ⛏ Fast Castle
25 1,300 10:19 21:03 38:10 ⚔ Scout Rush
21 1,114 11:30 16:25 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,200 12,532 18,770 4,350 61,852 78,712
17,650 18,814 15,190 4,275 55,929 60,271
23,115 13,547 11,055 2,445 50,162 59,933
16,200 9,328 10,525 2,700 38,753 41,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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