AoeStats
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Arena

511135987Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 55m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1073
+15
🇨🇭 Spanish · Switzerland
1057
+16
🇨🇭 Poles · Switzerland
1018
+18
🇨🇭 Persians · Switzerland
1012
+18
vs
🇦🇷 Huns · Argentina
1163
-22
🇦🇷 Spanish · Argentina
1037
-16
🇦🇷 Danes · Argentina
1025
-15
🇦🇷 Ethiopians · Argentina
992
-35
Player eAPM Actions Feudal Castle Imperial Opening
49 2,733 12:28 16:04 33:45 ⛏ Fast Castle
37 2,075 10:00 15:14 28:23 ⛏ Fast Castle
35 1,933 10:36 14:43 — ⛏ Fast Castle
30 1,667 10:58 15:44 31:45 ⛏ Fast Castle
27 1,538 11:10 14:57 47:08 ⛏ Fast Castle
26 1,480 11:42 15:29 32:43 ⛏ Fast Castle
26 1,430 10:09 14:41 28:12 ⛏ Fast Castle
15 867 11:29 16:33 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,335 25,380 17,570 2,005 89,290 100,431
39,095 15,810 15,020 3,205 73,130 90,929
21,990 12,540 17,180 1,500 53,210 72,332
20,300 21,933 8,150 2,665 53,048 80,480
21,060 16,250 7,395 3,465 48,170 53,076
14,390 12,665 9,925 850 37,830 78,583
15,735 12,495 7,025 1,050 36,305 37,850
8,195 7,514 2,415 965 19,089 23,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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