AoeStats
← NichKing

Black Forest

511898057Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 52m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
1139
+14
🇺🇾 Bohemians · Uruguay
1002
+19
vs
🇹🇷 Saxons · Türkiye
1121
-18
🇺🇸 Danes · United States
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,618 10:56 14:46 30:04 ⛏ Fast Castle
29 1,517 11:07 18:10 29:51 ⛏ Fish Boom FC
27 1,411 11:53 15:40 32:04 ⛏ Fast Castle
26 1,383 11:49 15:07 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,695 32,335 14,260 2,120 75,410 79,483
34,580 25,373 11,300 2,355 73,608 96,333
16,050 27,132 17,825 5,135 66,142 91,393
19,195 21,874 16,670 2,925 60,664 76,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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