AoeStats
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MegaRandom

511891195Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 74m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Malians · Uruguay
1125
+14
🇺🇾 Varangians · Uruguay
982
+20
vs
🇨🇳 Maya · China
1083
-17
🇨🇳 Goths · China
1083
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 4,745 9:46 17:05 36:03 ⚔ Archers FC
51 3,793 10:52 16:10 30:47
36 2,707 10:35 21:49 36:48 ⚔ Scout Rush
34 2,511 8:59 22:26 29:47

Resources

Player Food Wood Gold Stone Spent Collected
57,360 43,104 23,285 4,965 128,714 130,474
30,615 25,427 25,835 3,550 85,427 95,318
35,130 20,583 18,410 2,800 76,923 87,786
35,810 12,685 18,505 2,280 69,280 73,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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