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515801005Analyzed
4v4 RM · 13d ago on Oct 23, 2026· 50m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1401
+10
🇨🇱 Cumans · Chile
1395
+10
🇯🇵 Spanish · Japan
1357
+12
🇬🇧 Persians · United Kingdom
1349
+12
vs
🇪🇸 Khmer · Spain
1351
-14
🇻🇪 Saracens · Venezuela
1322
-13
🇨🇴 Romans · Colombia
1211
-9
🇦🇷 Hindustanis · Argentina
1189
-8
Player eAPM Actions Feudal Castle Imperial Opening
70 3,559 8:57 21:34 42:43 ⚔ Scout Rush
51 2,600 9:18 26:49 42:31 ⚔ Archers into Skirms
47 2,368 9:08 21:53 42:01 ⚔ Archer Rush
43 2,171 9:54 22:53 41:53
38 1,920 8:31 23:45 41:07
36 1,813 8:36 20:06 33:13 ⛏ Fast Castle
34 1,755 9:13 12:30 37:31 ⛏ Fast Castle
28 1,436 9:42 27:25 42:54 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,175 25,660 5,785 750 70,370 79,097
31,140 23,879 11,985 2,910 69,914 87,024
27,250 12,325 14,255 4,760 58,590 61,848
24,255 16,035 13,665 850 54,805 66,225
18,505 20,020 9,660 1,210 49,395 49,756
19,960 14,461 9,485 400 44,306 54,501
16,835 15,005 4,980 2,100 38,920 42,177
13,675 12,745 9,765 1,135 37,320 41,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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