AoeStats
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Nomad

511397815Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 32m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
1157
+14
1104
+16
🇮🇹 Italians · Italy
1080
+17
vs
🇸🇰 Goths · Slovakia
1122
-16
🇨🇿 Malians · Czechia
1118
-16
🇨🇿 Romans · Czechia
1083
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,301 14:38 21:26 — ⛏ Fish Boom
26 855 14:45 29:49 — ⚔ Fish Boom into M@A
22 704 16:04 23:16 — ⛏ Fish Boom
18 581 14:13 27:57 — ⛏ Fast Castle
17 538 16:23 28:22 — ⚔ Fish Boom into M@A
16 511 13:13 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,465 5,820 1,310 755 13,350 12,953
5,040 4,313 1,255 1,500 12,108 12,296
5,825 4,628 835 230 11,518 13,422
3,715 5,300 2,050 100 11,165 11,097
4,965 3,480 1,210 850 10,505 11,810
4,000 4,000 570 300 8,870 8,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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