AoeStats
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Oasis

509273003Analyzed
4v4 RM · 1mo ago on Sep 26, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,353 15:32 21:58 41:27 ⛏ Fast Castle
27 1,333 11:18 21:15 36:56 ⚔ Scouts FC
24 1,163 10:56 17:34 37:27 ⛏ Fast Castle
23 1,140 13:03 18:40 32:50 ⛏ Fast Castle
22 1,087 12:07 20:55 36:42 ⛏ Fast Castle
15 757 13:15 22:44 46:20 ⛏ Fast Castle
14 666 12:51 21:26 40:13 ⛏ Fast Castle
13 631 10:38 23:12 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,620 18,863 8,820 8,820 61,123 84,292
25,810 17,495 12,205 1,305 56,815 64,161
25,690 13,195 12,070 2,350 53,305 66,395
21,180 14,805 6,235 400 42,620 45,138
12,900 14,460 6,925 1,845 36,130 45,750
17,755 11,508 3,825 1,300 34,388 39,209
12,395 9,985 5,930 1,980 30,290 36,099
15,650 5,060 5,350 1,830 27,890 36,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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