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Black Forest

511170646Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1589
+13
🇦🇷 Mongols · Argentina
1589
+13
🇹🇼 Persians · Taiwan
1556
+14
🇹🇼 Japanese · Taiwan
1537
+15
vs
🇨🇱 Saracens · Chile
1692
-20
🇨🇱 Slavs · Chile
1562
-15
🇦🇷 Japanese · Argentina
1529
-14
🇨🇱 Byzantines · Chile
1289
-6
Player eAPM Actions Feudal Castle Imperial Opening
72 3,527 8:44 20:32 24:59 ⛏ Fish Boom FC into Fast Imp
47 2,296 9:03 21:12 27:20 ⛏ Fish Boom FC
42 2,036 11:20 15:18 30:04 ⛏ Fast Castle
40 1,926 11:05 14:45 27:46 ⛏ Fish Boom FC
37 1,780 9:05 22:11 33:36 ⚔ M@A into Fish Boom FC
35 1,701 10:24 14:26 30:45 ⛏ Fast Castle
35 1,701 12:13 17:59 31:25 ⛏ Fish Boom FC
26 1,278 11:34 18:25 27:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,675 17,200 19,085 3,450 83,410 96,927
25,610 33,404 18,340 2,195 79,549 91,376
35,670 22,210 14,410 3,395 75,685 84,166
22,505 31,420 15,330 2,315 71,570 84,331
15,950 22,505 16,925 3,000 58,380 76,548
19,005 17,425 17,415 3,460 57,305 65,478
13,525 19,913 13,600 1,120 48,158 57,094
13,675 19,569 12,160 1,255 46,659 49,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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