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Black Forest

513461006Analyzed
3v3 RM · 21d ago on Oct 13, 2026· 53m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Huns · Israel
846
+12
🇬🇧 Celts · United Kingdom
839
+13
🇯🇵 Japanese · Japan
821
+13
vs
🇪🇸 Celts · Spain
826
-14
🇪🇸 Goths · Spain
783
-14
🇪🇸 Spanish · Spain
689
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,322 13:30 19:37 40:17 ⛏ Fast Castle
18 931 11:16 26:32 47:41
17 892 11:04 15:20 — ⛏ Fast Castle
16 861 12:51 17:13 38:56 ⛏ Fast Castle
10 554 13:53 27:36 45:32 ⛏ Fast Castle
9 498 13:09 23:34 48:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,625 14,455 17,930 1,600 68,610 87,389
24,180 13,310 10,250 1,700 49,440 57,231
18,605 10,225 7,415 205 36,450 40,123
9,535 11,853 6,960 990 29,338 33,206
13,330 6,285 4,110 1,015 24,740 27,037
11,210 6,925 3,685 185 22,005 26,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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