AoeStats
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Pilgrims

516779751Analyzed
3v3 RM · 9d ago on Oct 27, 2026· 41m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1180
+14
🇹🇼 Japanese · Taiwan
1126
+16
🇸🇪 Wu · Sweden
1098
+18
vs
🇹🇷 Turks · Türkiye
1136
-16
🇹🇷 Celts · Türkiye
1136
-16
🇹🇷 Bulgarians · Türkiye
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,747 14:10 18:53 29:32 ⛏ Fish Boom FC
32 1,317 11:38 17:50 31:25 ⛏ Fish Boom FC
29 1,214 13:08 18:04 37:24 ⛏ Fish Boom FC
28 1,184 13:10 20:25 — ⛏ Fish Boom
24 993 13:04 17:26 37:39 ⚔ Fish Boom into Scouts FC
19 795 12:55 18:45 38:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,120 13,737 8,770 1,055 43,682 55,384
16,390 11,045 6,515 2,300 36,250 40,451
10,570 12,512 4,610 1,875 29,567 32,306
12,140 7,876 6,905 2,000 28,921 32,058
12,125 7,510 3,845 2,305 25,785 29,969
10,310 8,530 3,335 1,730 23,905 28,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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