AoeStats
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African Clearing

513493832Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 54m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1310
+12
🇲🇽 Georgians · Mexico
1228
+15
🇨🇱 Britons · Chile
1169
+18
🇲🇽 Jurchens · Mexico
1160
+18
vs
🇮🇹 Danes · Italy
1223
-16
🇲🇲 Poles · Myanmar (Burma)
1214
-16
🇺🇸 Vietnamese · United States
1213
-16
🇿🇦 Persians · South Africa
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,099 13:54 18:23 38:01 ⛏ Fast Castle
36 1,935 12:56 19:11 41:17
34 1,864 14:01 25:24 43:34 ⚔ Scout Rush
30 1,657 14:15 23:52 51:29 ⚔ Scout Rush
29 1,576 13:25 18:02 35:31 ⛏ Fast Castle
25 1,365 14:11 28:03 48:33 ⚔ Archer Rush
17 933 26:09 45:05 — ⛏ Fast Castle
16 874 14:51 20:02 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,990 14,635 23,910 2,710 74,245 78,094
29,895 10,375 22,370 1,725 64,365 74,694
30,580 15,746 8,010 2,795 57,131 69,871
25,605 14,638 12,975 3,455 56,673 64,796
24,280 12,782 10,795 2,665 50,522 56,078
16,110 14,148 9,650 2,085 41,993 47,606
12,560 10,510 6,800 3,025 32,895 40,858
8,195 8,474 430 685 17,784 17,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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