AoeStats
← Janez

Baltic

513488871Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 38m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1268
+13
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1158
+17
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1122
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vs
🇮🇹 Saracens · Italy
1241
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1193
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🇲🇰 Maya · North Macedonia
1140
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,664 11:55 16:44 31:28 ⛏ Fish Boom FC into Galleys
34 1,316 12:37 17:17 34:34 ⛏ Fish Boom FC
34 1,298 11:21 19:34 35:31 ⚔ Fish Boom FC into Archers
33 1,278 11:47 17:57 31:10 ⛏ Fish Boom FC
32 1,222 12:11 19:35 30:55 ⚔ Fish Boom into Galleys FC into Archers
32 1,233 11:55 17:15 29:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,385 14,514 8,120 3,980 44,999 52,504
17,415 14,160 7,655 2,150 41,380 47,849
15,220 14,602 4,690 1,640 36,152 43,672
14,130 11,805 6,550 2,160 34,645 45,038
10,965 9,804 3,575 200 24,544 33,214
7,950 8,346 6,040 655 22,991 26,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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