AoeStats
← Janez

Nomad

513413724Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 23m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1437
+9
🇹🇷 Mongols · Türkiye
1226
+17
🇺🇸 Tatars · United States
1149
+20
🇨🇦 Persians · Canada
1093
+21
vs
🇫🇷 Ethiopians · France
1259
-17
🇸🇪 Koreans · Sweden
1258
-17
🇨🇴 Huns · Colombia
1250
-17
🇮🇹 Varangians · Italy
1228
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,115 14:38 20:55 — ⛏ Fish Boom FC
40 949 14:56 21:16 — ⛏ Fish Boom FC
37 888 13:12 — — ⛏ Fish Boom into Fire Galleys
37 870 13:46 17:55 — ⛏ Fish Boom FC
36 858 13:29 19:53 — ⚔ Fish Boom into Scouts into Galleys
33 786 14:18 18:43 — ⚔ FC into Archers
24 569 13:08 19:49 — ⛏ Fast Castle
20 468 14:48 — — ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,050 6,723 1,250 105 14,128 15,423
4,800 4,965 855 300 10,920 10,940
3,475 5,137 1,320 170 10,102 9,287
4,405 3,935 150 350 8,840 9,719
4,100 3,637 250 850 8,837 8,148
3,025 4,548 1,100 0 8,673 9,791
3,425 2,980 1,115 100 7,620 8,211
3,325 2,095 495 1,135 7,050 6,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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