AoeStats
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African Clearing

512899427Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Teutons · Malta
1268
+15
🇮🇹 Danes · Italy
1202
+18
🇰🇿 Mongols · Kazakhstan
1183
+19
🇰🇿 Saracens · Kazakhstan
1162
+19
vs
🇫🇷 Vietnamese · France
1547
-28
🇫🇷 Huns · France
1270
-19
🇫🇷 Mongols · France
1163
-15
🇧🇪 Dravidians · Belgium
1011
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,504 15:39 21:46 52:37 ⚔ Archer Rush
38 2,410 12:16 22:21 37:02 ⚔ Scout Rush
34 2,161 15:09 19:20 35:24 ⛏ Fast Castle
30 1,887 12:11 23:23 43:07 ⛏ Fast Castle
28 1,808 15:15 20:21 59:19 ⛏ Fast Castle
27 1,699 14:25 22:19 41:51 ⛏ Fast Castle
25 1,612 13:28 17:46 31:36 ⛏ Fast Castle
17 1,094 12:48 19:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,115 29,213 18,310 5,080 95,718 105,871
21,195 32,321 19,960 8,510 81,986 89,510
36,565 22,959 16,515 2,400 78,439 83,208
31,260 17,147 24,405 1,900 74,712 78,665
29,420 12,648 8,410 3,655 54,133 64,102
18,380 13,880 5,370 1,050 38,680 42,864
19,620 8,939 5,235 2,705 36,499 40,856
14,995 13,833 4,365 1,350 34,543 35,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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