AoeStats
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African Clearing

512892583Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Persians · Bangladesh
1307
+14
🇨🇳 Magyars · China
1291
+15
🇮🇹 Danes · Italy
1201
+19
🇨🇳 Burmese · China
1177
+20
vs
1297
-18
🇩🇪 Huns · Germany
1267
-17
🇨🇦 Vietnamese · Canada
1264
-17
🇯🇵 Mongols · Japan
1233
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,681 12:01 24:59 41:00 ⚔ Scout Rush
39 1,895 14:36 23:57 — ⚔ Scout Rush
36 1,772 13:56 31:16 43:31 ⚔ Scout Rush
35 1,726 15:57 20:39 35:15 ⛏ Fast Castle
23 1,136 15:19 18:50 38:41 ⛏ Fast Castle
18 872 13:01 17:51 33:18 ⛏ Fast Castle
17 854 13:43 18:51 33:23 ⛏ Fast Castle
16 773 15:30 20:26 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,540 35,978 8,325 2,010 82,853 87,843
36,485 11,054 12,830 5,045 65,414 74,437
22,035 13,195 9,075 4,950 49,255 51,815
20,025 12,729 6,865 850 40,469 46,539
18,120 10,720 2,870 2,000 33,710 43,856
10,800 8,980 5,755 1,050 26,585 28,957
8,040 7,014 2,670 1,050 18,774 21,454
8,520 5,382 1,125 500 15,527 16,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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