AoeStats
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African Clearing

512880071Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 67m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1378
+9
🇨🇳 Magyars · China
1323
+11
🇨🇳 Franks · China
1314
+12
vs
🇷🇺 Mongols · Russia
1240
-11
🇨🇭 Franks · Switzerland
1219
-11
🇮🇹 Danes · Italy
1211
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 3,018 13:27 18:02 41:28 ⛏ Fast Castle
43 2,928 13:34 24:19 42:21
41 2,728 13:45 21:35 38:41 ⚔ Scout Rush
29 1,930 12:06 35:48 49:38 ⚔ Scout Rush
26 1,758 13:51 24:21 42:07 ⚔ Fish Boom into Scouts
26 1,728 14:23 18:24 34:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,585 36,490 21,480 8,655 109,210 131,410
33,400 22,585 28,755 3,865 88,605 91,528
35,190 27,693 16,600 2,450 81,933 98,757
32,880 29,065 12,075 3,535 77,555 80,767
33,235 12,067 8,720 3,475 57,497 64,486
15,865 20,076 16,540 1,350 53,831 64,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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