AoeStats
← Blazing Cartesia, The Virtuous

Arena

513993173Analyzed
2v2 RM · 3d ago on Oct 16, 2026· 38m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1153
+14
🇨🇳 Teutons · China
1058
+18
vs
🇫🇷 Lithuanians · France
1143
-18
🇸🇮 Khmer · Slovenia
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,540 10:40 15:12 30:46 ⛏ Fast Castle
24 914 10:23 14:04 31:01 ⛏ Fast Castle
17 640 10:01 14:12 31:04 ⛏ Fast Castle
15 573 10:51 16:49 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,330 17,195 4,635 2,370 46,530 59,654
13,510 11,485 7,675 2,860 35,530 37,253
13,725 10,120 5,800 1,600 31,245 35,366
6,115 5,670 4,180 650 16,615 18,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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