AoeStats
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African Clearing

511130992Analyzed
3v3 RM · 13d ago on Oct 3, 2026· 51m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
863
+14
🇦🇷 Ethiopians · Argentina
846
+14
🇧🇷 Cumans · Brazil
842
+14
vs
🇸🇪 Danes · Sweden
881
-17
🇸🇪 Britons · Sweden
838
-15
🇸🇪 Mongols · Sweden
703
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,395 13:55 27:10 49:36 ⚔ Drush into Archers
42 2,140 15:15 42:46 — ⚔ M@A into Scouts
33 1,690 16:59 26:36 49:38 ⚔ Archers into Fish Boom
32 1,640 19:09 38:24 50:08 ⛏ Fast Castle
29 1,496 14:33 21:24 39:10 ⚔ Archer Rush
18 942 16:46 24:52 43:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,475 22,145 16,045 2,470 57,135 61,666
16,245 10,730 8,325 860 36,160 37,328
8,275 10,322 9,495 950 29,042 30,288
9,300 10,195 5,265 2,860 27,620 31,847
10,680 8,948 2,740 1,800 24,168 25,166
8,580 5,300 835 550 15,265 16,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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