AoeStats
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Arabia

511147282Analyzed
1v1 RM · 11d ago on Oct 3, 2026· 74m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Turks · Portugal
681
+17
vs
🇻🇪 Teutons · Venezuela
712
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 3,603 11:35 23:40 40:18 ⚔ Scout Rush
21 1,568 10:03 22:07 48:36 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,050 27,650 17,615 3,005 75,320 81,084
32,855 17,731 15,475 3,000 69,061 72,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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