AoeStats
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Glade

510901367Analyzed
1v1 RM · 17d ago on Oct 3, 2026· 87m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Persians · Malaysia
706
+14
vs
🇵🇹 Turks · Portugal
669
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,357 11:38 19:20 32:17 ⛏ Fast Castle
20 1,709 10:06 21:53 64:43

Resources

Player Food Wood Gold Stone Spent Collected
41,500 17,125 16,995 4,445 80,065 140,313
32,035 28,753 12,635 3,325 76,748 83,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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